Monthly Archive for March, 2016

Blade and soul Silverfrost maps

So i finally got more time to run trough new maps and my impression was not good at all.
I mean maps are huge but empty and watching pretty background gets boring really fast.

Also human nature never cease to amaze me not sure if its the fault of fast and easy cross-server dungeon thing or what but most ppl will rather solo everything then join the party or actually bother making one. My gem of experiance was in beastbog where it was obvious that multiple ppl are solo just trying hard to ks from each other and one especially smart dude out of them overpulled mobs and died with Blade & Soul Gold. Which made him rage at me coz i was near him and didn’t help him or sent him invite to pt. Now at that time i was solo but my request for pt was pending and nobody applyed for half a hour so yeah…

Other then that for boring dailys where you get mostly rng boxes (boss included) waiting time for respwams is just too high i dont even bother waiting for those around as i wasted 1h in beastbog till that one spwamed.
And then you die and miss your chance to finish quest.
Now E.fleet and harbor ware boring at time but easy enough which made them effective for what they ware an pve fix for a day. But those new ones so far are just major boredom of waiting till something happens.

Other then that this whole thing screams beta as in rushed as in not polished enough when i look at their translation so far and i dont mean just on those google.translate (or maybe was it yahoo one) skill discriptions but other stuff as well.
It just felt at time like someone played prank on dude who was doing voiceover and then one writting sub for cinematics by giving them 2 diffrent scripts as some parts had whole conversation not matching up.

Harvest thing is nice example of not enough info as i was confused of how or where to even start it till i asked in global chat.

For some reason game feels more unstable then before i got 2-3 crashes during story cinematic and it tends to drop Blade And Soul Items just as boss is about to unload his big attack which makes me miss my defensive skill and then i die.

Thats about it so far can’t say that i’m enjoying it much well guess time will tell if stuff changes once more ppl start doing dailys etc.
Didn’t bother with any pvp including faction so can’t comment much on those.

Travel around the Blade & Soul field attacking different targets

A very insightful post, it sounds like the class suffers from they typical hybrid mentality, on paper it should be able to do two jobs but not as well as the pure ones … However their versatility is supposed to be their strength. There are a few games that have hybrid classes. Some do well, others stay forever in the “not so great” category. Sounds like Soul Fighter has a little while to go before its brought in line with other classes, but this post gave me hope for the future. Thank you very much, Blade-Soul still eager to see what this class holds for NA release once all the kinks have been worked out.

Also much of the griping might also come from the fact Warlock was (simplistically) powerful out of the gate, thus setting an expectation that was unrealistic for SF. At least that’s how I see it.

I.e It is played as a hit and run type of class whereby you travel around the field attacking different targets a few times each while building up your stacks, your party members or tank are attacking the other targets in a more full-on manner. When you finally have enough stacks, you choose 1 or more target(s) and unleash your V/F flurry/barrage.

You can move around while doing V/F as long as you are within attack range for V/F to execute. If you are too far away, the attack will not work but once you are close enough again, as long as the timer for V/F is on, you will continue to attack.

In this respect, I think it is too premature to comment that this class isn’t doing well and alot of criticism on forums about the class sucking, it is a hybrid and so on may be unjustified.

The class has only been released for barely 2 months on KR and half a month on the CN servers and in 10 days on TW/JP so its full potential has not been explored more BNS Gold.
Also, the devs in KR would have to keep track of how the class is being played and it is very likely changes will be added.

KFM also underwent something similar in the past, so I wouldn’t rule out any changes in the near future that would perhaps drastically change how the skill sets of the SF work out.

All vivid players of Blade And Soul Gold can now visit the website Blade-Soul.com

All vivid players of Blade And Soul Gold can now visit the website Blade-Soul.com to take advantage of their cheap offerings of BNS Gold and BNS items that they often require to win the game. Most online BNS players prefer to buy Blade And Soul Gold instead of trying to making it on their own, as farming of BNS Gold takes much of your time and efforts. The website wants to make sure that the players enjoy the game instead of devoting their time in farming BNS gold or other BNS items. This is the reason why they are offering cheap blade & soul gold to the players.

Blade-Soul.com is a reliable and professional supplier of BNS Gold which maintains the lowest price. Besides very cheap blade and soul gold, they provide a long-term support to the customers and bring many promotional offers for the customers from time to time. A player with an BNS Account can easily purchase the Blade-Soul.com BNS gold and can be rest assured of the best prices and the fastest delivery.

There are many blade and soul players who are not aware of the site and its cheap blade and soul gold offering. These players use their energy in farming BNS Gold and often lag behind their fellow players. Now, Blade-Soul selling BNS Gold at cheap prices, more and more players can come forward to procure BNS gold and enhance their playing capabilities.

Moreover, the blade and soul gold is available on the site in various denominations and which gives players a freedom of choosing the gold in their preferred denomination and quantity to enjoy the game. However, the higher denominations are available at cheaper prices. “There are BNS players at different levels and they need gold in different denominations. This is the reason why we have such a large range and player can pick according to his/her requirements,” maintains the spokesperson for the website.

The website ensures safe payment transactions and their customer care executives are always available to offer their assistance. A player can take their help in case of any difficulty. One can check all the gold denominations available with them on the website http://www.blade-soul.com/

About Blade-Soul.com
Blade-Soul.com is a website that sells Mmorpg game currency, items and Power Leveling to the online gamers, which include Blade And Soul Gold, Blade And Soul Power Leveling and a host of other items. All items are available at low prices and they have a 24/7 Live customer support to assist the customers.

For Media Inquiries
Contact Person: Lucy
Skype ID: gamehelp365
Email: gamehelper365@gmail.com
Website: http://www.blade-soul.com/

Blade & Soul Merry Potter Recipe

Except that line of argument has absolutely nothing to do with the complaint. The poster made no mention of the prices of anything at all. For all anyone knows, the poster got an early Merry Potter recipe and was able to advance relatively simply by paying the prices. The poster might have had to save in game gold from dailies and play the market. The poster might have only gotten the True Siren because of the significantly lowering costs of moonwater trans stones.

The complaint was about a player that played the game feeling that his Blade & Soul Gold was cheapened by adding cash shop short cuts. And the response was nonsensical.

I understand people have differing opinions about things, but it would be very nice if people didn’t attempt to dismiss the opinions of someone else based on an argument completely irrelevant.

But the prices going down still effectively “cheapens” his achievement. It’s an inevitable consequence. By rushing for it you basically are sacrificing the convenience of having things being much more accessible at a later time, in return for being one of the first to have it. I don’t see how that’s dismissing his argument, just offering a valid counterpoint.

To clarify further, what I’m trying to say is the prices were already going down quickly anyway and while the rng boxes did have an effect I’m not convinced the effect was so huge as for it to be worth getting worked up over.

The amount of blade and soul gold you can obtain now is significantly diminishing

The amount of blade and soul gold you can obtain now is significantly diminishing since bots are controlling/manipulating market prices with the soulstones and moonwater transformation stones. Another issue with this is that a lot of things that are essential in this game have static values– such as the requirements to upgrade items and craft items, but the most frustrating is the amount of time required to complete a craft. which for the most important are like 12+ hours.

A good aspect with the bots is that they deflate the prices of soulstones/moonwater stones, allowing players to buy them dirt cheap which is good for the casual player. But to the players that farm soulstones and craft mts for their main source of income, this really screws them over. Big time. It is already hard as is to farm bns gold, but now it is beginning to look bleak. In just one week, soulstone and mts prices HALVED…

The supply of soulstones and mts have increased, but so has their DEMAND. Infact, the demand has increased pretty significantly. All of this increase in supply and demand happened in an extremely rapid pace– something like a week! Prices should not plummet like this in a normal market without bots…since demand is keeping up with the supply at an equivalent pace, we should be seeing the price following a more linear progression, not a steep slope. But now with bots flooding the market, they have drastically increased the supply and cut prices significantly to induce demand– which they can afford to do since they completely profit off botting. Not to mention the snow ball effect bots have on the player supply of soulstones, which adds to deflated prices since players more easily can attain blade & soul gold+ and win easy beans against bots.

This is extremely frustrating. Bots are infecting ALL aspects of the game now, and I’m on the verge of quitting this game until this gets resolved or atleast monitored to reasonable levels.

You cannot apply real world macro economics to an mmo since in an mmo there is potentially an unlimited supply of bns gold/materials you can make. In the real world where actual money represents a product/good of real value, the creation of wealth is much slower and there are limits to how much of a particular thing you can accumulate, whereas in an mmo there are no restrictions to the creation of blade-soul gold/some materials. Players can continually create wealth, so the balance of money power between gold sellers and players isn’t really an issue. Not only that, the wealth of goldsellers/bots will eventually go back into the playerbase because that is their goal– to sell bns gold for real life money. It’s just the interim between those transactions that effects the in game economy, which again isn’t significant in terms of money power.

The real issue is the fact that bns gold sellers are using the bots to make a 100% profit, in every sense of the world, in selling anything they acquire in game. They are not spending any personal time farming for the materials. They can afford to drop the prices because of that, and will manipulate the market prices, ie dropping them, to eliminate competition. By significantly undercutting the prices they are increasing their sales. It’s slow at first since the bots will need to generate revenue, but once they start getting a large amount of gold, you will see the prices plummet like we are seeing because they can afford to(like you were saying) and to drive out competitors. The ideal situation for bns gold sellers is to sell so cheap to drive out real players from selling their ss. A huge portion of the market and making blade & soul gold for real life players basically disappears.

I never said that it wasn’t negative in the long run, however, I actually completely agree with that statement. Bots/gold sellers deflate the prices of whatever item they sell, and thus increases the purchasing power of the playerbase for those particular goods, meaning they can buy more of them, thus increasing the demand. This translates into more profits for them, and the cycle continues. A significant portion of real players will not be selling as much ss as before because they are being driven out by the low prices. Blade And Soul Gold sellers are really just monopolizing certain parts of our in game market.

As long as this continues, more bots will be made since it is in their desires to make up for the decreasing prices with more bots to increase their supply of particular materials/blade and soul gold.

- See more at: http://www.blade-soul.com/news/the-amount-of-blade-and-soul-gold-you-can-obtain-now-is-significantly-diminishing#sthash.Akz2GvR2.dpuf

Why are Summoners shown no love in 50 PvP?

As most know (Those who have played other servers), once 50 cap hits with HM lvls 10+, Summoner fall off the charts of arena PvP considerably. It seems like the main classes are given more love, but the only 2 lyn classes (BD as well) are thrown in the trash and not even considered. Most classes get their extra stats on their skills with more lvls while Blade Dancer and Summoner don’t really get anything extra as their skill trees are not as large and expandable as the other classes.

And because of that, the main classes are able to build more points into specifically countering these 2 classes while BD and SMN can’t. It is highly unbalanced and unfair when i get countered so hard on summoner i can’t even do anything. I’m a Platinum Summoner and the verge of Diamond. No, i rarely went against any bots since i started at the beginning of the new season. The only bots iv’e went against are the lame summoner resist hacking bots sitting at high plat. So before people throw the lame “Get gud”, i know what i’m doing with summoner. It’s just that when you go against others who also know what their doing as well to counter summoners with a specific build where as summoners basically only have 1 build, it’s kinda unfair and unbalanced.

Let’s take a look at some things between classes…

1*- Summoners have 4 CC. Cat Lunge which Stuns, Their “2″ which dazes, Cat Hammer Dazes and the Cat Knock Down. The Cat Hammer Daze and Knockdown are a pain in the ass to land when your target keeps moving as your cat keeps lunging at them, so basically your target has to be still to actually have a chance to hit them. 2 Escapes, well, literally 1 escape. Their “2″ is basically their only escape. The Cat recall is unreliable sometimes. Summoners Don’t have a Q or E like the other classes (Besides Des). Only SS with seed shroud which every other class can counter with their shield block cancel skills which results in a stun or daze while summoners shield block counter is a mere knockdown.

2*- Blademasters have 11 CC…..11. Now with all those skills points at 50 HM 10+, yea, kinda unfair and unbalanced. They can easily combo down your cat 100-0 with all those dazes, KD and stuns. Then you’re next. I have faced VERY few BM’s that were actually good and chained combo’d everything perfectly. It’s retarded they have so many CC.

3*- Destroyers have 7 CC on top of all the Slow, Stun, Daze, Knockback Resist, etc, etc. Increased movement speed while Spinning which makes it hard for SMN’s to get away because all they have is SS, Seed Shroud (F) and their X if none are on CD. Summoners only have 1 knock down which is a pain to land on destroyer, other than that, it’s extremely hard for a SMN to win against a good destroyer.

4* – Kungfu Master have 9 CC on top of their Constant Q and E resist bullcrap which builds up to “Max Agility” which they resist everything for 6 seconds. All of their CC are AoE which makes it easy to 100-0 a summoner once the cat runs in.

5* – ForceMaster have 5 CC on top of their Freeze safeguards which heal them for a lot and then Divine Veil which heals for a lot. And the ability to constantly freeze enemies in place by hitting them or being hit, such bullcrap. Because once you use your SS on summoner, you basically get frozen in place again, at this point if your SeedShroud is down and X too, you’re fcked.

6* – Warlock have 6 CC on top of their “C” which prevents Daze, stun etc and or auto targeting. Also they can refresh the CD of all their skills by 3 times for 5 seconds. So basically im constantly rooted, stunned, dazed until death while they spam all their skills on me which are basically all fckin AOE which seed shroud doesn’t counter unless you press “F” which has like a 25 second CD.

7* – Assassin have 7 CC on top of the constant stealth 99% of the match. Summoners only way of catching a Assassin is when they get Doom’d and Gloried or cat puts down a bomb, that’s it. Most assassins who do get caught run to the opposite side of the damn arena while you’re slowed to a fckin snail and they just re-stealth and repeat hit and run.

8* – Blade Dancers have 7 CC. Now for summoners, Blade Dancers have their Spinning Resist for 2 seconds on top of their “V” which can resist anything for like 2 seconds each cast up to 3 times and then “Z” which heals them 10% and resist 5 attacks. Alternating between these 3 is keeps everything on a low CD. Can’t Root them, they just spin away with 60% movement speed. Constant force grabs, yea yea.

The major point of all this? At High Tier PvP, it is highly unfair and unbalanced for Summoners while every other class can easily dominate them. Also, this is not counting Hongmoon skills. The amount of CC and other Favorable stats for the main classes just makes summoner look dumb because summoners don’t have a large expandable skill tree like the other classes do. With a mere 4 CC which are mainly Dazes while others have multiple stuns, its bullshit.

Other’s complain about the Summoners cat which can only grab you every 18 seconds assuming i Stun,Daze or KD you within each interval. And most people tab out of it right away. But when you have other classes with more multiple CC’s and combo’s which can 100-0 a Summoner in literally 2-3 seconds no one says anything about that. Summoners literally have no real combo besides Cat Grab and Sunflower. That’s it. I can’t 100-0 someone like a KFM and Destroyer. So when people complain about Summoners being to hard to fight, their not. They are at the bottom of the list in high tier PvP at the later levels, even in PvE as well. Blade Dancers also fall into this category sadly as well at high tier PvP.

~~All of these CC #’s were counted off the BnSTree. I know i may have missed some things in this rant but the outcome is clear. For those who’ve never played on any other servers, you will see once 50 10+ HM hits. For those who have played on other servers for a couple of Blade And Soul Gold, know that SMN needs a little love as well as BD.

as a Summoner main myself, I don’t think the issue of CC is what makes us fall HARD in high tier pvp. It seems that it has more to do with how the class is designed.

For starters, We summoners rely more on field control than any other class ( got to pay attention to my cat “buddy” and see if he is fine, manage most of my CC’s which the cat is mainly responsible for, health, distance and my defensive CD ).

because we are also built to be a 2 in 1 marshmallow class, the way to fight against any summoner comes to any of 2 ways: CC the hell out of the summoner and burst them down (can’t give cats any commands during hard CC) or Kill the cat first (unless it goes into tank stance) then summoner (kill the cat infront of summoner after tank stance wears off). Any of those 2 approach works interchangeably in a duel. Summoner Pwns in low tier pvp but once you figure out how to deal with them it becomes another dead cat gallery. as for other classes its more of a Figure out how they build and play then deal the hurt when the opportunity comes up.

Since we are so easy to kill with the limited 2 option way of approach, we have to manage the full use of the class and understand the build and playstyle of our opponent to ensure victory (usually by annoying the hell out of them and make them make mistakes).

This is what makes us the hard to master class.

So with all said, I don’t think its a balance issue in my opinion. Just the mechanic and learning curve of this class.

Warlock has more dps and party support?

I’m looking for a ranged character as an alt. I don’t want the Summoner because I don’t really like Lyns so that’s out of the question.

From what I understand, Warlock is like a ballista, a stationary caster. Force Master is more mobile and yet also more defensive due to ice skills and more iframes. Warlock has more dps and party support? Visuals wise, both are really cool to me. I like to be mobile so I’m sort of leaning towards Force Master but, WL/FM mains, what about your class makes you love it? Aka convince me to play either class.

I should mention that I intend to mainly PvE, so their prowess in PvP matters not to me.I should mention that I don’t particularly like to PvP (will occasionally 3v3 with clan members but PvE is my main focus)

Hm, there really is only one person here who’s like “definitely this class!” lol. Thanks for all of your input though! It’s still a tough call since both look so cool but I think I’m leaning more and more towards FM.

A lot of people complain that Summoners don’t need to put forth nearly as much effort to be good in PvP as other classes, I can’t say this for myself because I haven’t touched PvP since I reached blade and soul gold on my BM during the first pre-season (though I remember Summoners not giving me too much trouble… though that’s probably because everyone in my rank was a noob… including me). It’s no lie that Summoners can easily hide behind their cats so while it’s not as bad as 2 players vs 1 player, it’s definitely worse than a straight up 1v1 since it is difficult to ignore the cat unless you immediately sleep it. (can the cat escape that? I’m not sure… perhaps someone with more PvP knowledge can explain this)

I know about the faction dailies, but I almost always do them with my clan, otherwise I skip the open world PvP quest.I generally learn some PvP because sometimes I actually enjoy it, simply that PvP is not my main focus.

I would say choose whichever one u like the best if equal in liking maybe make both if ur so inclined i chose fm cause i rlly like it and was only casting class at da time. Do note that as of right now Warlock is really only war its half of the class due to it being originally released at lvl 50 and despite other videos u see from other regions this wl is nerfed hard and even harder at lvl 45 but lv50 soon so yay.

Some basic things about each:
WL: amazing buff cd reset access to awakened skills loved in ppts but super long cd
Does a surprising amount of dmg can be speced to get a maximum downtime of 12s
Stupidly high burst when managed right however little no no dps when not managed/ all cds down
Basically wl is a nuking class with super high burst and some pt buffs but super squishy and outside those burst skills it has like 0 dps. You need to manage ur cds well and the whole class is based off CD resets in order to provide continued burst.

FM
High dps, easy to cause sustained dps
Can anicancel to fire off lots of skills in a short amount of time to further increase dmg
only 2 def skills (1 applies to pt) both have long-semi long cds (30 and 60s)
3 iframes total including SS

Basically fm is a “run and gun” type it provides lots of dmg (A LOT) but thats countered by its 2 long cd skills which needs to be saved for the right moments and lackluster tanking ability. Note to provide the maximum dmg relies on how well ur ani canceling is which if u dont ani cancel or are very bad at it then ur dmg kinda falls off also ur dps is somewhat reliant on burn debuff.

Some skills:
Blaze beam (hits like a truck) no cd
Divine veil : aoe shield protects pt mems within range from projectiles (ONLY)
Frost sheath: aoe def skill causes u to be encased in frost armour when hit, super useful for annihilation boss moves
Ice armour personal def skill 1 min cd heals and resists
Duel dragon/Dragonfrost/blaze: used with orbit stacks which u get from using certain skills, dragonblaze/frost single target causes some effects and hits hard. Duel dragon hardest hitting skill liner aoe causes effects

 

Blade & Soul is probably the better choice in the end

Blade & Soul is the most easily pick up and play, yet I feel offers the least in terms of overall content. If you aren’t particularly interested in PvP, then I suspect you may become bored over time. That being said, it is a free game, and can be played all the way to endgame without costing you a cent. Combat wise is where B&S stands out; boasting a fairly visceral and engaging experience. If you prefer action combat to tab targeting, then you’ll definitely enjoy this.

FFXIV, on the other hand, offers a much greater degree of variety. Aside from the wealth of dungeons, you have a rather robust crafting system and a much improved PvP scene (granted, this is only available at lvl60.) It’s designed for casual MMOs in mind. Therefore, you wouldn’t have to worry in that regard. If you’re more interested in a solid story worth investment and a more traditional party styled gameplay (tank/healers/DPS), you’ll enjoy FFXIV.

Not having played WoW, I’ll refrain from comment there. To answer your question directly though. While both BnS and XIV are fairly good for casuals, I feel XIV does a lot more to accommodate players and just has a stronger presence overall. So that would be my vote. I suggest you check out MrHappy’s videos on youtube as he covers both games, which might help you decide.

BnS is decently casual friendly. You can play it and level and after a certain amount of time you are max level. With very little effort and thus time you can reach a decent equipment and are near to no burden to your group while being able to play all content (not 4 man tho.. that’s more hardcore shit anyway). On the other hand progression after that takes huuuge amounts of BNS Gold/time, but since a fair amount of money is made on daily basis with dailies and crafting, even as casual you wont be completely unable to progress.

WoW basically.. is not a game anymore imo. It is the definition of casual.. but it’s so insanely casual that it shouldnt be fun anymore at all at this point. You log in, are spoon feeded everything and log off. Dunno.. that would be the most casual option by far, but i’m not sure if that’s what you want. It should be still fun for some time.. but imo it’s a dying game and only complete casuals or people who dont want to quit because of the amount of time they already put into it play it afaik. Could be wrong here but well i dont really care for WoW anyway.

That being said, you’ll find the best raid scene on Gilgamesh and a lot of recruitment for statics done over on the XIV subreddit here. So mayhaps give that a glance. As for B&S, your concerns are actually my very own. If you aren’t able/willing to put a solid 4-6 hours almost daily into the game, upgrading your weapon for the endgame content will be next to impossible. At least until they slow down releasing new content or make some sort of reasonable catch up option.

Blade & Soul is probably the better choice in the end, still. But what they do for the casual/mid-core levels in Silver Frost will really be a deciding factor for me.

- See more at: http://www.blade-soul.com/news/blade—soul-is-probably-the-better-choice-in-the-end#sthash.CtYEOIRZ.dpuf

 

 

 

I would hope that Blade and Soul has a long life

More the online gaming became broadband, in terms of population and accessibility, as any other thing, producers, publisher and software houses started to think largely, if you have to adapt a game to anyone needs, you start balance everything to turn it “average”, you start to low the difficulty, low the time needed to achieve objective, you think about an easier interaction beetwen player in terms that you don’t have to spend one hour looking for a party, or 5 hours to make an instance, you start to promote single play over everything else, that is the only way to attract casual gamers, coz potentially they’re more then dedicated gamers, nevertheless we still call these games mmorpg, well might the prob is how we see the whole thing, if you don’t like how mmorpg world turns out, just leave it, tbh i keep playing online more for the ppl i knew in past games, with which i built some kind of friendship, than for the game itself, maybe just coz i grow up and i changed my approach to games, i dunno, the thing i know is that i like gaming, and of course you have to like also the game itself, tbh bns have many things that are fun, and i appreciate that is not too heavy on daily things that you need to do to keep up with the upgrades, the bot prob is real since 2k9 or whenever was released in asian countries, and if you played there, compared to west is rly not a big deal.

So far after Guild Wars 1, published from ncsoft, just sayin, which has always been my idea of massive multiplayer game, ok was focused on pvp, prolly wasn’t even properly a mmorpg, but you truly needed to get along with ppl coz you needed them to cooperate and achieve stuff in the game, that it was pve or pvp or massive pvp or whatever you want, you needed social interactions to do anything, and you could succeed in competitive events as a real team, you felt part of something, i didn’t see any fresh and new idea in the mmorpg world since then, and by watching incoming games i’m sure it’ll go worse, we play online but the game let you play alone 90% of the time, that’s not the right way to develop mmorpgs, till they keep making money like this it won’t change, we can change this but it’s an utopia and wasted words.

Personaly, i make about 25-35 blade and soul gold in 3 hours of playing smart and optimizing my bns gold income as opposed to some that “need” todo 40 dailies every day.

As to the rest, there are no more hard MMO’s out there, unless you go back to a EQ progression server (i came from one), this game doesnt even require 120 people anymore every night for 5 hours to progress, you need 3, if you truely are an mmo veteran, then i suppose you are either looking back on rose tinted glasses or where never in a top 5 raid guild, so you never caught up back then either.But anyways, the time you need to spend in blade & soul to keep up is way less then reaching level 50 in EQ

- See more at: http://www.blade-soul.com/news/i-would-hope-that-blade-and-soul-has-a-long-life#sthash.Lrpl2aF4.dpuf

 

 

Blade & Soul Bloodshade Harbor

Anyway, the fact that the same can be done in rolling systems doesn’t somehow mean it’s not abuse, of course. And it’s not just a waste of time. Imagine a bid-off between two or more party members starts at a mid-point in a dungeon, such as for a Soul Shield in Bloodshade Harbor, for more Blade-Soul Gold. None of the competitors can pass through the portal to the next area, because that will cancel their bid. You get 8 seconds per bid, and one person is deliberately bidding at the last second every time. That would almost certainly hold up the party for at least five minutes, and easily for ten. Nobody is prepared to wait that long for a party to progress. Many people would consider leaving the party if two of their party members were competing in a bid for that long.

And I know it feels good to suggest that somebody might not have been paying attention and that it was their own fault, but no, I was definitely paying attention. I did go with the lowest possible bid each time though. Sure enough, I probably wouldn’t do the same thing again. But something as simple as a 0.3 second forced wait after a big bid jump would prevent this kind of abuse. It’s a wonder this hasn’t been implemented yet.

If you don’t like the bidding system, I suggest you find yourself some friends that are reliable and play with them to get what you need. Like me, I never have to bid for anything, nor my clanmates and reliable friends.

I have seen clan people on cross server who try to fuck each other up by bidding against each other. The logic of being in the same clan and making 1 bleed for some shitty item that can drop again and again…

The biggest issue I have with this system is people abusing it. Aka making the guy who wants a certain item pay higher than necessary. Especially at a fresh released end game, sure this can be only temporary Blade And Soul Power leveling, but it’s still an issue. Well but it’s indeed better than many loot systems. Sadly the ‘need’ and ‘greed’ system won’t work in this game, because it does work well in ffxiv (in my opinion at least)