As most know (Those who have played other servers), once 50 cap hits with HM lvls 10+, Summoner fall off the charts of arena PvP considerably. It seems like the main classes are given more love, but the only 2 lyn classes (BD as well) are thrown in the trash and not even considered. Most classes get their extra stats on their skills with more lvls while Blade Dancer and Summoner don’t really get anything extra as their skill trees are not as large and expandable as the other classes.
And because of that, the main classes are able to build more points into specifically countering these 2 classes while BD and SMN can’t. It is highly unbalanced and unfair when i get countered so hard on summoner i can’t even do anything. I’m a Platinum Summoner and the verge of Diamond. No, i rarely went against any bots since i started at the beginning of the new season. The only bots iv’e went against are the lame summoner resist hacking bots sitting at high plat. So before people throw the lame “Get gud”, i know what i’m doing with summoner. It’s just that when you go against others who also know what their doing as well to counter summoners with a specific build where as summoners basically only have 1 build, it’s kinda unfair and unbalanced.
Let’s take a look at some things between classes…
1*- Summoners have 4 CC. Cat Lunge which Stuns, Their “2″ which dazes, Cat Hammer Dazes and the Cat Knock Down. The Cat Hammer Daze and Knockdown are a pain in the ass to land when your target keeps moving as your cat keeps lunging at them, so basically your target has to be still to actually have a chance to hit them. 2 Escapes, well, literally 1 escape. Their “2″ is basically their only escape. The Cat recall is unreliable sometimes. Summoners Don’t have a Q or E like the other classes (Besides Des). Only SS with seed shroud which every other class can counter with their shield block cancel skills which results in a stun or daze while summoners shield block counter is a mere knockdown.
2*- Blademasters have 11 CC…..11. Now with all those skills points at 50 HM 10+, yea, kinda unfair and unbalanced. They can easily combo down your cat 100-0 with all those dazes, KD and stuns. Then you’re next. I have faced VERY few BM’s that were actually good and chained combo’d everything perfectly. It’s retarded they have so many CC.
3*- Destroyers have 7 CC on top of all the Slow, Stun, Daze, Knockback Resist, etc, etc. Increased movement speed while Spinning which makes it hard for SMN’s to get away because all they have is SS, Seed Shroud (F) and their X if none are on CD. Summoners only have 1 knock down which is a pain to land on destroyer, other than that, it’s extremely hard for a SMN to win against a good destroyer.
4* – Kungfu Master have 9 CC on top of their Constant Q and E resist bullcrap which builds up to “Max Agility” which they resist everything for 6 seconds. All of their CC are AoE which makes it easy to 100-0 a summoner once the cat runs in.
5* – ForceMaster have 5 CC on top of their Freeze safeguards which heal them for a lot and then Divine Veil which heals for a lot. And the ability to constantly freeze enemies in place by hitting them or being hit, such bullcrap. Because once you use your SS on summoner, you basically get frozen in place again, at this point if your SeedShroud is down and X too, you’re fcked.
6* – Warlock have 6 CC on top of their “C” which prevents Daze, stun etc and or auto targeting. Also they can refresh the CD of all their skills by 3 times for 5 seconds. So basically im constantly rooted, stunned, dazed until death while they spam all their skills on me which are basically all fckin AOE which seed shroud doesn’t counter unless you press “F” which has like a 25 second CD.
7* – Assassin have 7 CC on top of the constant stealth 99% of the match. Summoners only way of catching a Assassin is when they get Doom’d and Gloried or cat puts down a bomb, that’s it. Most assassins who do get caught run to the opposite side of the damn arena while you’re slowed to a fckin snail and they just re-stealth and repeat hit and run.
8* – Blade Dancers have 7 CC. Now for summoners, Blade Dancers have their Spinning Resist for 2 seconds on top of their “V” which can resist anything for like 2 seconds each cast up to 3 times and then “Z” which heals them 10% and resist 5 attacks. Alternating between these 3 is keeps everything on a low CD. Can’t Root them, they just spin away with 60% movement speed. Constant force grabs, yea yea.
The major point of all this? At High Tier PvP, it is highly unfair and unbalanced for Summoners while every other class can easily dominate them. Also, this is not counting Hongmoon skills. The amount of CC and other Favorable stats for the main classes just makes summoner look dumb because summoners don’t have a large expandable skill tree like the other classes do. With a mere 4 CC which are mainly Dazes while others have multiple stuns, its bullshit.
Other’s complain about the Summoners cat which can only grab you every 18 seconds assuming i Stun,Daze or KD you within each interval. And most people tab out of it right away. But when you have other classes with more multiple CC’s and combo’s which can 100-0 a Summoner in literally 2-3 seconds no one says anything about that. Summoners literally have no real combo besides Cat Grab and Sunflower. That’s it. I can’t 100-0 someone like a KFM and Destroyer. So when people complain about Summoners being to hard to fight, their not. They are at the bottom of the list in high tier PvP at the later levels, even in PvE as well. Blade Dancers also fall into this category sadly as well at high tier PvP.
~~All of these CC #’s were counted off the BnSTree. I know i may have missed some things in this rant but the outcome is clear. For those who’ve never played on any other servers, you will see once 50 10+ HM hits. For those who have played on other servers for a couple of Blade And Soul Gold, know that SMN needs a little love as well as BD.
as a Summoner main myself, I don’t think the issue of CC is what makes us fall HARD in high tier pvp. It seems that it has more to do with how the class is designed.
For starters, We summoners rely more on field control than any other class ( got to pay attention to my cat “buddy” and see if he is fine, manage most of my CC’s which the cat is mainly responsible for, health, distance and my defensive CD ).
because we are also built to be a 2 in 1 marshmallow class, the way to fight against any summoner comes to any of 2 ways: CC the hell out of the summoner and burst them down (can’t give cats any commands during hard CC) or Kill the cat first (unless it goes into tank stance) then summoner (kill the cat infront of summoner after tank stance wears off). Any of those 2 approach works interchangeably in a duel. Summoner Pwns in low tier pvp but once you figure out how to deal with them it becomes another dead cat gallery. as for other classes its more of a Figure out how they build and play then deal the hurt when the opportunity comes up.
Since we are so easy to kill with the limited 2 option way of approach, we have to manage the full use of the class and understand the build and playstyle of our opponent to ensure victory (usually by annoying the hell out of them and make them make mistakes).
This is what makes us the hard to master class.
So with all said, I don’t think its a balance issue in my opinion. Just the mechanic and learning curve of this class.